Tiefling Investigator


Vigilance Hall
Daemon-Spawn Tiefling Investigator 1
LN Medium outsider (native)
Init 3; Senses darkvision 60 ft.; Perception +5
AC 17, touch 13, flat-footed 14 (
4 armor, 3 Dex)
hp 9 (1d8
Fort 0, Ref +5, Will +2
Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee rapier +3 (1d6
Spell-Like Abilities
. . 1/day—death knell (DC 10)
Investigator Spells Prepared (CL 1st; concentration 4):
1st—keen senses (DC 14), shield
Str 14, Dex 16, Con 10, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats Weapon Finesse
Traits child of the temple, eyes and ears of the city, on the payroll
Skills Acrobatics +5, Craft (alchemy) +7 (
8 to create alchemical items), Disable Device 8, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nobility) +8, Knowledge (religion) +8, Perception +5 (6 to locate traps), Sleight of Hand 7, Spellcraft +7, Stealth +5; Racial Modifiers alchemy
Languages Abyssal, Common, Elven, Infernal, Orc
SQ inspiration, trapfinding +1
Combat Gear potion of cure light wounds; Other Gear lamellar (leather) armor, rapier, alchemy crafting kit, backpack, masterwork, flint and steel, ink, black, inkpen, parchment (5), thieves’ tools, trail rations (4), waterskin, 6 GP, 9 SP
Special Abilities
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Inspiration (
1d6) (3/day) (Ex) Use 1 point, +1d6 to skill or ability check. Use 2 points, to add to attack or save.
On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his l
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


igilance still doesn’t have a real name. Left at the doorstep of an Abadarian monastery, the young tiefling babe never knew his parents. The clerics of Abadar saw in Vigilance a child that had been wronged by both the abandonment and the chaos in his blood, and the god of law and civilization would have none of it.

After his fifth birthday, Vigilance named himself after the trait he respected the most in the clerics of the monastery. This would be the defining goal of his life, and even the unstable nature of his blood would not stop the boy from excelling in scholarship and puzzle solving.

On the boy’s 18th birthday, the clerics, proud of their pupil, gave him enough money and knowledge to bring the word of Abadar to otherwise lawless and chaotic places.

His first mission? Ustalav. It was here that the serious, young Tiefling encountered Professor Lorrimor and worked for the Professor in investigating leads and information that Lorrimor would not be able to look into without raising eyes. Ustalavians already hated Vigilance for who his parents were. Him looking into dark secrets would not make him any less popular with the natives.

While the two kept in occasional touch whenever Lorrimor needed work done, Vigilance still found himself shocked to hear of the man’s death and the invitation to his funeral. Still, the thrill of the chase for information and clues lead Vigilance to Ravengro and the Professor’s funeral where the tiefling hoped to find a continued mission from his employer listed in the reading of the will.


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